LoL
Top Esports ✓
G2 Esports
完場1 : 0
運動電子競技英雄聯盟遊戲LoL Worlds 2026瑞士舞臺瑞士聯賽第3回合
開始時間
2026-10-25
結束時間
2026-10-26
24小時成交量
$4.2M
總成交量
$4.0M
  • LoL:Top Esports 對上 G2 Esports(BO1)-世界賽小組賽>99¢>99%
  • 第1局:雙方是否都擊殺小龍?52¢52%
  • 第 1 局:有玩家會拿下四連殺嗎?50¢50%
  • 第1局:是否有選手拿下 Penta Kill?50¢50%
  • 第 1 局:兩支隊伍都會擊殺 Baron Nashor 嗎?48¢48%
  • 第1局:雙方是否都摧毀兵營?<1¢<1%
  • Total Kills Over/Under 30.5 in Game 1?<1¢<1%
  • Total Kills Over/Under 33.5 in Game 1?<1¢<1%
  • Total Kills Over/Under 36.5 in Game 1?<1¢<1%
  • 第1局總擊殺數大於/小於 27.5?<1¢<1%
  • 第1局總擊殺數大於/小於 24.5?<1¢<1%

Top Esports enters the Worlds 2026 Swiss Stage BO1 against G2 Esports at 1-1 after rebounding from an opening loss to Hanwha Life Esports with a decisive win over Anyone’s Legend, buoyed by veteran top laner 369’s return following a teammate’s visa setback. G2, the dominant LEC first seed, sits at the same record following a narrow victory over LOS that masked execution issues despite strong playoff form earlier in 2026. The matchup pits LPL aggression against LEC macro in a single-game format where draft edges and early skirmishes often decide outcomes, with head-to-head history favoring TES slightly but recent international results underscoring volatility for both sides.

規則

This market refers to the LoL Round 3 match between Top Esports and G2 Esports in the Worlds Group Stage, initially scheduled for October 25, 2026 at 1:00 PM ET. This market will resolve to "Top Esports" if Top Esports win the match against G2 Esports. This market will resolve to "G2 Esports" if G2 Esports win the match against Top Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 8, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 25, 2026 at 1:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

LoL:Top Esports 對上 G2 Esports(BO1)- Worlds 小組賽

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