Pasar ini mengacu pada pertandingan Dota 2 antara Team Liquid dan OG di Grup A PARI Universe, yang semula dijadwalkan pada 25 Oktober 2026 pukul 4.00 ET. Pasar ini akan diselesaikan dengan hasil "Team Liquid" jika Team Liquid memenangkan pertandingan melawan OG. Pasar ini akan diselesaikan dengan hasil "OG" jika OG memenangkan pertandingan melawan Team Liquid. Jika pertandingan dibatalkan (sama sekali tidak dimainkan) atau berakhir seri, pasar ini akan diselesaikan 50-50. Jika pertandingan ditunda, pertandingan harus dijadwalkan ulang ke waktu mulai pada atau sebelum 8 November 2026 pukul 23.59 ET (14 hari kalender setelah waktu mulai yang semula dijadwalkan pada 25 Oktober 2026 pukul 4.00 ET). Jika, hingga batas waktu tersebut, waktu mulai jadwal ulang yang terakhir diumumkan berada pada atau sebelum batas waktu, pasar ini diselesaikan berdasarkan hasil pertandingan sebagaimana dimainkan. Jika tidak, pasar ini diselesaikan 50-50, terlepas dari apakah pertandingan dimainkan kemudian. Jika pertandingan dimulai tetapi tidak diselesaikan, dan satu tim menang karena lawannya mengundurkan diri, didiskualifikasi, atau menang WO, pasar ini akan diselesaikan untuk tim yang menang. Jika pertandingan berakhir dengan pengunduran diri, diskualifikasi, atau kemenangan WO (satu tim mundur sebelum pertandingan dimulai dan tim lainnya otomatis menang), pasar ini akan diselesaikan 50-50. Sumber penyelesaian pasar ini adalah informasi resmi dari https://www.dotabuff.com. Namun, jika https://www.dotabuff.com belum menerbitkan hasil akhir dalam waktu 2 jam setelah acara berakhir, konsensus laporan yang kredibel dapat digunakan sebagai gantinya, termasuk bukti video. Jika nama tim yang tercantum di pasar memiliki sedikit perbedaan dari nama dalam sumber penyelesaian, pasar ini akan diselesaikan berdasarkan pertandingan nyata yang dimaksud, bukan berdasarkan kecocokan nama yang persis. Singkatan yang dapat dikenali, ejaan alternatif atau keliru, tag sponsor, sebutan tim afiliasi atau akademi, penanda regional, dan sedikit perbedaan format akan dianggap merujuk pada tim yang sama, selama tim yang dimaksud dapat diidentifikasi dengan jelas dan secara unik dalam kompetisi terkait. Jika nama tim yang tercantum di pasar tidak memiliki hubungan yang wajar dengan tim peserta mana pun, atau cocok dengan maupun secara wajar dapat merujuk pada tim lain di kompetisi yang sama sehingga tim yang dimaksud tidak dapat ditentukan secara tegas, pasar ini akan diselesaikan 50-50.
Team Liquid holds a commanding historical edge over OG, having won the majority of their 30-plus prior meetings, including recent series in 2026. Both squads enter the PARI Universe Group A BO3 at 1-1 after Liquid dropped a 0-2 series to GamerLegion on October 23 while OG fell 0-2 to Team Yandex the following day. Liquid’s higher ENSI ranking and more consistent form against mid-tier opponents contrast with OG’s lower standing and recent inconsistency, though the group’s round-robin format keeps playoff implications tight for both. Rosters remain stable, with no reported injuries or changes affecting lineups ahead of the October 25 matchup.
In the upcoming match between Team Liquid and OG in the PARI Universe Group A, initially scheduled for October 25, 2026 at 4:00 AM ET: This market is about the total kills in Game 1. This market will resolve to "Over" if the total kills in Game 1 is 56 or more. Otherwise, it will resolve to "Under". If the match is canceled (not played at all), this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 8, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 25, 2026 at 4:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 begins but is not completed, this market will resolve to 50-50. If Game 1 is remade, resolution will be based on the total kills in the remade game only. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In Dota 2, a "kill" for markets like team total kills, kill handicap, and interval kills is counted when an enemy hero dies and the game awards a hero kill event to the opposing team's score, which is the number shown on the in-game scoreboard and tracked in scoreboard feeds as team kills. In practical terms, this includes any enemy hero death that increments a team's kill score, regardless of who got the last hit, including situations where the victim dies to creeps, a tower, or neutrals as long as the kill is still credited to the enemy team. It does not include denies, such as killing your own allied units, and it also does not include building or objective destructions like towers, barracks, or Roshan, since those are tracked separately from kills. Assists also do not count as kills, because they are recorded as a separate player stat and multiple players can assist on a single kill.