Team WE faces HANJIN BRION in the Demacia Cup Global Invitational 2026 semifinals, a best-of-five under Fearless Draft rules at the Beijing JD Esports Center. The LPL side defeated the LCK team 2-1 in their Swiss-stage meeting on October 4, but BRO has shown stronger knockout momentum, rallying from an opening loss to eliminate LGD Gaming 3-1 in the quarterfinals with dominant teamfight execution and objective control in the final three games. Team WE advanced past FlyQuest 3-2 after dropping the opener and Game 4, relying on macro resets and individual performances from players like Karis to close out the series. BRO enters with cleaner recent form and LCK stylistic advantages in skirmishing, while WE benefits from home support and familiarity with the patch. The rematch hinges on draft adaptation, early-game priority, and Baron conversions, with both rosters demonstrating the ability to recover from deficits.
This market refers to the LoL Semifinal 2 match between Team WE and HANJIN BRION in the Demacia Cup Global Invitational Playoffs, initially scheduled for October 15, 2026 at 5:00 AM ET. This market will resolve to "Over" if Team WE and HANJIN BRION play 4 or more games in this series. If fewer than 4 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 29, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 15, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or walkover, the match will count as completed. In that case, any remaining games required to decide the match, including a game in progress or not yet started, will be counted as won by the winning team. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.