LoL
FURIA Esports
Cloud9
SportsEsportsLeague of legendsGamesPlay-inLoL Worlds 2026
Start Date
2026-10-16
End Date
2026-10-17
24h Volume
$1.2M
Total Volume
$1.2M
  • Game Handicap: C9 (-1.5) vs FURIA Esports (+1.5)69¢
  • Total Kills Over/Under 24.5 in Game 3?60¢
  • Total Kills Over/Under 24.5 in Game 2?60¢
  • Total Kills Over/Under 24.5 in Game 4?59¢
  • Games Total: O/U 3.559¢
  • Total Kills Over/Under 24.5 in Game 1?58¢
  • Game 1: Both Teams Slay Baron Nashor?50¢
  • Game 1: Both Teams Slay a Dragon?50¢
  • Game 1: Both Teams Destroy Inhibitors?50¢
  • Game 1: Any Player Quadra Kill?50¢
  • Game 1: Any Player Penta Kill?50¢
  • Game 2: Both Teams Slay Baron Nashor?50¢

Cloud9 enters the Worlds 2026 Play-In lower bracket semifinal as the clear favorite against FURIA after both squads dropped their opening best-of-five matches. Cloud9 built a 2-1 lead over Karmine Corp before a late collapse, showcasing early aggression from jungler Blaber and solid macro before faltering in the decider. FURIA suffered a decisive 0-3 sweep by MVK Esports, falling behind significantly in gold and objectives across maps. The Brazilian side holds a prior 3-0 head-to-head edge from the March Americas Cup, yet Cloud9’s greater international exposure, experienced roster including Vulcan, and regional playoff form give traders stronger consensus on the LCS third seed advancing in this must-win elimination series. Fatigue from CBLOL’s extended playoffs could further challenge FURIA’s adaptation.

Rules

This market refers to the LoL Lower Bracket Semifinal match between FURIA Esports and Cloud9 in the Worlds Play-In, initially scheduled for October 16, 2026 at 7:00 PM ET. This market will resolve to "Cloud9" if Cloud9 wins 2 or more games than FURIA Esports in this match. Otherwise, this market will resolve to "FURIA Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 30, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 16, 2026 at 7:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or walkover, the match will count as completed. In that case, any remaining games required to decide the match, including a game in progress or not yet started, will be counted as won by the winning team. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

LoL: FURIA Esports vs Cloud9 (BO5) - Worlds Play-In

Related markets